Yet another busy week Learning , creating and doing other classes at UWS ..”Annoyingly” participating in other classes should I say. But that’s enough moaning for now!.
To recap ?.
Paperwork was ,,,,,, blahh boring ! You’ll never have to really hear about that. Don’t worry ! This is what helps me nap on a Wednesday afternoon .
Last week Amanda & Andrew Worked on their levels – To be more specific they learned how to craft landscape and watch alot of tutorials(tuts).
These are there level designs … Absolutely Beautiful . mine ( Rickys ) Will be shown soon , You can count on that !.
The reason I haven’t yet for those not following or just new Last week I focused on learning Maya 2015 and created some assets, and also made the character move and become controllable via game-pad and few other bits and bobs. If you look at the last blog you’ll see I uploaded screen shots of my work and explained a little of what’s going on.
This week Amanda and Andrew are still focusing on their levels and will continue to do so. They also plan on making in-game assets like fruit for Zebedee , trees and more rock features that sort of thing. Andrew had chosen to do the desert/sand level as he explains he has some good ideas for it . The groups idea in this was for there to be an old ruin or pyramid . Amanda grabbed the forest level as she has a very elaborate vision and a slight obsession with making a waterfall and this leaves Ricky with the mountain level. This is where I shared a vision of a cave feature and a big lake/loch feature also.
Hopefully I can share some screen shots of their work soon with you guys so yous can get a real visual look.
Ricky Followed on where he left off last week and completed the character movement controls and a little more. As well as doing more tutorials in Maya 2015 for the mock spaceship.
Unreal Engine 4 tutorials: Gamepad input, Punching, and Dust Particles Ricky Steven
This week Ricky managed to get the Gamepad working (Xbox/Playstation/pluginplay). And also now has the character jumping nicely. This is also mobile compatible
He implemented a punching movement which involved more animation using persona and rigging it up with the blueprints. The tricky part which happened here was if you punched first then moved the character glided, so after following along on the tutorials they offered a solution to counter it . If there is an object with physics enabled the character can punch it around like the purple ball you will see in a later screen capture.
Ricky Also added in a particle effect so when eh moves the character runs it looks like dust is emitted. This was done within the persona.
A way to do this is to do it in where you animate and when it looks like the characters foot touches the ground you can add in the event for a particle or sound. The default for this is pretty cool as its explosions.. So when your run around its like your on a mine field. But as for the pictures you see is where the particle for dust is manipulated in-which in this case it was made look like much less of it than the default. Also the spectacular was taking away to make it look more darker with no shine.
Unreal Engine 4 tutorials , Extra work: New Level, landscape Tuts and intro movie Ricky Steven
The extra work means that more was done than expected mainly because of time needed for other classes at UWS or Work. So its never planned to do so but if it can be done we will desperately need it.
We now know a method of changing levels , this way which was tried was to basically work if you touch an actor. In this case the actor is placed in a doorway and the blueprint is very simple its basic speech is if touching go to here, ” Theres the purple ball i told yous about!”
Ricky also had a little crack at playing with the level design. the images which are supplied show it was a little mess around and they ain’t pretty that’s for sure. But the lesson learned here was roughly shaping a landscape and how to make materials work for the paint tool.
The blueprints picture has the 3 textures that were used: Rock, Dirt/Gravel and Grass. They are plugged into a blend which creates a new material.
And lastly on the Unreal Engine Front for this week a Intro movie was made and implemented.
DNA Games is the name of Rickys Facebook and Twitter relating to games where Zebedee is promoted and shared,
Maya 2015 tutorials : First Attempt at a simple ship prototype Ricky Steven
The following screen captures show the progression of what Ricky started with and ended with. You can laugh al you wish and make jokes , we sure did but remember this is the first attempt to have a basic ship in place within the game.
A tutorial was followed and basically you start off with a square and keep extruding faces , over and over and over and again and so on until you have a very rough shape like a cardboard spaceship and then move edges and lastly press smooth about 4/5 times.
This is where I leave yous , More to follow next week thanks for reading and a bye from us and Zebedee !